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Developer Blog


New Physics Code, Finally

I just finished some of my best work to date.

Recently when I was playing around with the multiplayer it turned out that bullets went through the players. This was caused by the physics engine that I made at the very beginning of VE’s lifetime. This was the first thing I worked on when I started this game.

The whole reason I took VE further was because of how proud I was of the simple physics I incorporated into it. Well there were a couple flaws…

Slopes were horrible in the game, I believe I just slapped some ugly code together to make it work. Later on this caused a few issues with items getting swallowed into them, the Dual Shot bullets never quite worked correctly, and not being able to jump while walking down them. The hardcodedness of the slopes never allowed me to edit them much, so I went on to other things. The other big flaw was the bullets not always colliding with smaller/thinner objects. The thought of having to redo that mess of code was mind numbing. Don’t get me wrong, when I coded it I was amazed with it. But, it brought with it many problems that slowed down VE’s progress.

So now , things have changed my friends. I have done in one week what I have been wanting to do for the past year. I have done in one week what before took me more than two months to get right. I have done in one week some of my best code to date. Heh, I’m sure you can tell I’m pretty extatic about it.

Well here it is, try it out. I will be updating this often, there is still much to do.

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Posted on Mon Oct 29, 2018 11:54 am by mycoles

-Corvinex-



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About The Author
Oscar "Corvinex" Gomez
The programmer behind VE, has been developing the game since May of 2008. His passion is programming and he started his own company in February of 2009, Corv Studios LLC, to do just that.