Home Play VE Leaderboard Game Info Blog Forum Donate
[Login] [Register] [Forgot Password] [Development]

Virus Effect


Developer Blog

New Physics Code, Finally

I just finished some of my best work to date.

Recently when I was playing around with the multiplayer it turned out that bullets went through the players. This was caused by the physics engine that I made at the very beginning of VEs lifetime. This was the first thing I worked on when I started this game.

The whole reason I took VE further was because of how proud I was of the simple physics I incorporated into it. Well there were a couple flaws

Slopes were horrible in the game, I believe I just slapped some ugly code together to make it work. Later on this caused a few issues with items getting swallowed into them, the Dual Shot bullets never quite worked correctly, and not being able to jump while walking down them. The hardcodedness of the slopes never allowed me to edit them much, so I went on to other things. The other big flaw was the bullets not always colliding with smaller/thinner objects. The thought of having to redo that mess of code was mind numbing. Dont get me wrong, when I coded it I was amazed with it. But, it brought with it many problems that slowed down VEs progress.

So now , things have changed my friends. I have done in one week what I have been wanting to do for the past year. I have done in one week what before took me more than two months to get right. I have done in one week some of my best code to date. Heh, Im sure you can tell Im pretty extatic about it.

Well here it is, try it out. I will be updating this often, there is still much to do.

View Comments(0) / Add Comment
You Must be Logged In to Post Comments.
No Comments


Latest Blog Posts
IndieVElopment Pack
Android - Why Every Java Developer Should Be On The Bandwagon!
Android Version In The Works
November Update
New Physics Code, Finally
Many updates since the last post
Passion and Dedication is the Life Blood of an Independent Game
Whats New?

About The Author
Oscar "Corvinex" Gomez
The programmer behind VE, has been developing the game since May of 2008. His passion is programming and he started his own company in February of 2009, Corv Studios LLC, to do just that.