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Virus Effect


Developer Blog

New Blog, New Forum, and Some Updates

Hey everyone,

I just wanted to announce to everyone that we have just created a blog to more easily broadcast and reveal the details behind the scenes of VE. This will help us stay on task and monitor our progress throughout the life of the project. So without further adieu: What has the VE team been up to?

Other than school, other projects, and time management issues we are well on our way to the next version of VE. We have acquired a talented Writer from Australia by the name of William Broom. He has put together a great introduction to implement into the campaign mode of VE. This has helped all of us stay focused on our goal to turn VE, the episodic adventure, into a full fledged RPG platformer with the sole purpose of eradicating viruses with exceptional weapons.

Our current goal is to release a few new maps for the present version of VE. These new levels will contain a unique location and quite a few new environmental features to give an objective to the levels. We are still in the testing phase with these new maps and plan on releasing them as soon as possible. Our usually active Level Designer, Semir Mehmedovic, had a misfortune when his laptop crashed. He has resorted to using school computers to continue his progress on the new levels. This shows how dedicated our team is to the project

As for the progress of the story mode, I am in the process of rewriting the enemy code to enhance the capabilities and ease of implementation of new enemies. The utilization of a simple scripting system will load all the enemies and their unique behaviors, and allow for the new enemies to shoot back for once!

Progress is slow at the moment but we are getting there. Our resident pixel artist, Ryan DeGange, has created a collaboration of unique enemies that I will also have to implement. They will each have their own exceptional abilities, so this will take up the rest of the time right after the enemy code is completed. At the moment our programmer, Oscar Gomez (me), is the bottleneck… soon this will change

We have also just set up the VE forums for everyone to gather and give our team some constructive ideas to help us along the way, or just discuss the latest leaderboard standings. Diana Liao, our proficient Graphics Artist, has taken up the task of creating a cohesive look for the forums. This isn’t an easy task since the phpBB version we are using is 3.0 version.

Well that’s the update on VE, I will try to post as often as possible. But for now, I have to return to my passion and finish what I started. I wont let you guys down.

P.S. We have also come accross an artistic composer to create some exclusive music tracks for VE’s campaign mode. Once the testing phase of VE’s campaing mode is initiated I will fully introduce the composer here.

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About The Author
Oscar "Corvinex" Gomez
The programmer behind VE, has been developing the game since May of 2008. His passion is programming and he started his own company in February of 2009, Corv Studios LLC, to do just that.