I hope everyone had a good holiday. Here at VE we have been working on some new maps and environment features that will bring some added depth to levels.
I have also fixed a couple of errors on the site and in game. One of which was getting pushed through the door sometimes didn't lead to the next room.
I have also changed up the account activation to account confirmation. When new users sign up they can confirm they're accounts by e-mail and receive 100 credx. I made it this way since some users were not receiving the e-mail confirmations in a timely manner.
More info coming up soon about turning this into a full fledged game. :)
Re:I have also fixed a couple of errors on the site and in game. One of which was getting pushed through the door sometimes didn't lead to the next room.
I said this and thx
Hey guys, I finally took the time to create a short video of VE's game play. It's not that great but it works for anyone wanting to see the game play before signing up.
Wow, that training map wasn't supposed to be there... Fixed, if anyone saw those they are the new style maps coming up. There was only two rooms in that one. More info will be released soon. :)
Got to play a little today. Havn't logged on in a while. The training map looks neat, is it unfinished or am I just a retard and unable to complete it.
hey awesome video. i just came bak from india (sightseeing) and this was a nice present. really nice job, just wish i could see u finish off the boss. btw, are the forums fixed yet?
Welcome to VE's new site look. Everyone thank Amorphous for the awesome graphic art she made.
I just put up an update for VE, v1.5.6. It contains some added effects, heh, and bullets now push back enemies. This gives you a little more time to react to the on coming horde of creatures. There is also music now! More tracks will be available soon. Take note that if you want to run the game at its fastest, go to options and turn off music and or sound.
We have paused production to the new multiplayer VE to finish up some more episodes and features to the current VE. We are in the process of creating a Map Pack that will contain new areas, enemies, episodes, and features for anyone that donates five dollars to fund the new VE. I will post more details on this as we move along production.
Hey everyone, I just wanted to tell everyone some news about VE and where its going.
I just got back from the Independent Game Conference at Austin (IGC). I met some great people and learned a couple of techniques to apply to VE. I will be recoding the game from the ground up centered around network play. This means there might not be any updates to the current version of VE, but I will still be putting up fixes and maybe maps.
As far as the new VE goes I will be in designing mode for a little while, and making sure every possible feature is implemented. This will mean a lot for the game and the team. All the cool technical features we wanted will be able to be implemented using a different Java API.
We will also be holding a contest later on to find alpha/beta testers of the new multiplayer version, so keep checking back for more details.
This new update contains a few key changes on the road to new features. We have added a stats choosing menu when you level up. You can choose to spend your stat points on health, armor, speed, and a new energy stat. The energy stat will be used later for Augments.(More on that later)
You can reach the stat menu by pressing T. Also I changed the weapons stat button to G, it keeps everything reachable by one hand.
The new sounds include a level up sound along with an effect for it. A box breaking sound, finally... and a few others.
We are now going to start adding the new enemies and areas to the game next. Enjoy!
We have added a total kills counter to Virus Effect. This will keep track of the amount of enemies you have killed. Medals will also be awarded to players that reach higher and higher kills.
We have also put up a leaderboard page to keep track of the community's top 10 players. You can also view who is online on the same page.
you have to return to the room with the portal where you pick episodes for it to save your kills/exp/hp/armor, if you leave in middle of an episode it doesn't save it. there will be a new saving system later to fix that