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Displaying News Article 51 - 60 | Finally An Update Saturday - April 4, 2009 Well we have finally released an update. There are no new episodes yet. But, this version has so many tweaks and fixes I don't know where to begin.
Well the most noticeable are text, attack animations, death animations, and then all the minor stuff. So check this version out and soon we will be releasing new maps.
Oh, by the way, the boss is a little different this time around ;) -Corvinex- | View Comments(0) / Add Comment
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| Blog and Forums Sunday - March 29, 2009 We would like to inform everyone of the new blog and forum. With these tools we will keep anyone that is interested informed about VE's progress.
We hope to release some new maps as soon as possible. I'll post once they are released. -Corvinex- | View Comments(2) / Add Comment
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| Freeze Fixed Sunday - March 1, 2009 Hey everyone!
Some more good news. I fixed that bug that caused the game to freeze randomly every once in a while. The game runs so much faster and smoother.
I hope everyone enjoys it. More changes and news updates will be coming soon.
Btw, if anyone loses their weapons or anything else, please inform me. I will return your weapons, and anything else if you tell us. -Corvinex- | View Comments(2) / Add Comment
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| No More Reset Sunday - February 22, 2009 I finally fixed the error that caused guns to disappear from your room and kills resetting to zero. Now there is no need to fear the dreaded reset bug.
Enjoy, more updates coming soon. -Corvinex- | View Comments(0) / Add Comment
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| Training Minor Update Friday - February 20, 2009 I changed some stuff in the training. Now the boxes room with the grenade launcher doesn't lag the game anymore. And when you die you don't have to restart at the beginning.
New episode is coming up soon. It will have a lot of new features. I'll post again when its up. -Corvinex- | View Comments(0) / Add Comment
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| PHP Update Friday - February 6, 2009 Hey people, My web host just updated some stuff on the server. So if your getting some weird stuff upon returning, try to log out and log back in.
As for other news we are still in development of the new story mode. It is still early, but we are implementing a new character that will be easily customizable. I'll put up a screen shot as soon as the character is finalized.
I see we got some new players up on the leader board. Our veterans better watch out. ;) -Corvinex- | View Comments(1) / Add Comment
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| Crouch Look Thursday - January 29, 2009 I added a feature where crouching allows you to look around. So when on platforms you can check what is below you.
I also took out the loading screen for the sound file. It was too long and deterred users, I'll figure something else out for getting music tracks in the game. -Corvinex- | View Comments(0) / Add Comment
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| So Much More Fun Saturday - January 24, 2009 Hey everyone!
I just changed something that makes the game so much more fun and a little more challenging if you are not careful. Yet at the same time fixes so many issues players had with the game.
Wait for it...
Walking through enemies! Lol, duh, idk why I didn't implement it earlier. Nobody ever mentioned it as a fix, so there is no more blocking issues.
Oh btw, kill count no longer resets after dying. Have Fun! :D
P.S. I put up an interview I did for GameCareerGuide.com in the game info page. Check it Out -Corvinex- | View Comments(6) / Add Comment
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| More Minor Fixes Thursday - January 22, 2009 I fixed the issue when you spawn in your room, sometimes your guns ammo is different then what you left them at.
Under the hood I changed some map to map loading entities features. Hopefully this will not be affecting performance on low end computers, I can't tell.
Also, if anyone wants to help me out with testing that would be appreciated. I'll update the jobs page.
Edit: I changed up the organization of the game page. -Corvinex- | View Comments(0) / Add Comment
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| Balance of Power Monday - January 19, 2009 I have just put up version 1.5.7, this includes some weapon damage balancing. The Anti-Gravity gun can now do damage by accelerating enemies against objects. And the flamethrower and the dual shot have increased power.
More edits coming soon.
Edit: Episode 2 expanded. -Corvinex- | View Comments(0) / Add Comment
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