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| Displaying News Article 11 - 20 |

| | Early Animation and Chat Sound Monday - November 30, 2009 I have started working on the animation system that will be coupled with the new character. The animation in the Demo is not the walking animation he will use. It was just a test loop sequence. Soon even enemies will have animations similar to the player character.
I also finally added a chat sound when someone posts a message. This should help relieve the long waiting times when someone seems to be afk.
Tell me what you think everyone. -Corvinex- | View Comments(0) / Add Comment
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| | Registration Bug Fixed Sunday - November 29, 2009 Woops, when I changed the site layout I forgot to change some important things. One being the registration processing stuff, so some people may have not been able to register for a while.
Well it is all fixed now, and you can also leave comments again. I hope this didn't deter any new users.
Btw, the new base character is in the Demo version now. Next is making an animation editing system. :-) -Corvinex- | View Comments(0) / Add Comment
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| | New Site Layout and Forums Wednesday - November 25, 2009 Hey, I guess I haven't posted news in while. I'm on Thanksgiving break and been hard at work as usual. I forgot to broadcast news upon every change I made. So the biggest new things are a new layout of the site. I was tired of the self imposed small space to work in, so I expanded. :D
The other big change includes a new forum for VE! This one is coded from the ground up by me. It may not look pretty or have a lot of features yet, but it works. And now we can have user stats displayed in there.
The next thing I'm gonna tackle on the site is the blog. Which has not housed that many posts, but I'm gonna open it up to the team to post on as well. That should liven it up pretty nice.
Oh and on the Demo side of town, I have been hard at work on a skeleton animation system. You can see an early version of it in there already. Use the arrow keys to mess around with it.
Tell me what you guys thingk, and have a happy Thanksgiving everyone. -Corvinex- | View Comments(0) / Add Comment
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| | Laser Sight Thursday - November 19, 2009 I've been working on a lot of under the roof features both on the Demo and the site.
The latest update includes flamethrower effects, laser sight, and fixed objects falling through the floor. Report any bugs about the new engine as you see them.
I also took out all advertisements since they weren't showing anything of any use. And be aware that once the 2nd generation VE comes out, the saved stats on your accounts might be reset in the second one. I'll try to make it where you can play both versions with separate stats though. I hope that isn't a problem for anyone. -Corvinex- | View Comments(0) / Add Comment
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| | Early Enemies Saturday - November 14, 2009 Hello people. I got the early version of enemies in the Demo and beware... they're packing heat. Be sure to check it out.
The current enemies are auto aiming and relentless, but once we get further into coding enemies we will have all kinds of difficulty levels for them. Right now I equipped them with Shotguns since it was the weapon with the most delay. Oh be sure to try out the Grenade Launcher it's fully functional now. -Corvinex- | View Comments(0) / Add Comment
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| | Bigger Game Window Sunday - November 8, 2009 I changed the size of the Physics Demo window size. I would love to hear all of your opinions. Try it out and post a comment here if you are for or against it.
Its a good size on my computer and the extra room is a breath of fresh air. I'll be working on VE a lot this coming Thanksgiving break. -Corvinex- | View Comments(0) / Add Comment
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| | Simple Grappling Hook Saturday - October 31, 2009 Just added an early grappling hook. Switch guns with Q to use it. Check out the Demo so far.
There is so much on the list, I don't know what to do next. -Corvinex- | View Comments(0) / Add Comment
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| | Started Melee Weapons Friday - October 30, 2009 Woops, yesterday I forgot to put up a news post after I uploaded the latest version of the demo. Check it out Here.
The big addition is a chainsaw, be sure to play around with it. And I also added an early death system, so now you wont fall down an endless pit.
More coming up soon. -Corvinex- | View Comments(0) / Add Comment
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| | Weapon Update Monday - October 26, 2009 Today I worked on the weapons having levels. This is the first gameplay feature in the new Demo that is different from the original version.
Having levels on the weapons changes a few things. These are: - You cannot use a weapon if it is higher than your level.
- You will not be able to increase a weapon's level.
- You can although increase a weapon's stats if it has upgrade slots available.
- Weapons now have a damage range, so every bullet gets a random damage amount between its range.
This is just the beginning of game changing features for the new code. I can't wait to tell you all the rest. :)-Corvinex- | View Comments(2) / Add Comment
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| Latest Blog Posts | IndieVElopment Pack
Jul. 8, 2010 8:37 pm | Android - Why Every Java Developer Should Be On The Bandwagon!
Mar. 4, 2010 3:14 pm | Android Version In The Works
Dec. 30, 2009 11:58 pm | November Update
Nov. 11, 2009 9:27 pm | New Physics Code, Finally
Jul. 2, 2009 7:47 am |
| Latest Forum Posts | Forum Bug
Mar. 15, 2010 3:20 am | Forum Bug
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Mar. 12, 2010 5:09 pm | Bug Report - with images
Mar. 11, 2010 10:37 pm | ETA for the next version?
Mar. 11, 2010 10:31 pm |
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