<?xml version="1.0" encoding="iso-8859-1"?><rss version="2.0"><channel><title>Virus Effect News</title><link>http://www.viruseffect.com</link><description>A place for news about the Virus Effect Java Applet game.</description><item><title>New IndieVElopment Pack!</title><link>http://www.viruseffect.com</link><description>Hello all, production has been ramping up lately thanks to the two new additions to the development team. Everyone give a warm welcome to Eugene and Kamil. Eugene is the first additional programmer on the team :O. Kamil is an amazing artist that has been itching to work on some nostalgic pixel art. They have already both been turning in excellent contributions to the team.&lt;br /&gt;&lt;br /&gt;Since development has been going steady we decided to allow players an all access pass to everything that is in development.
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&lt;a href=&quot;donate.php&quot;&gt;&lt;img src=&quot;/includes/Images/Dev/indie_title.png&quot; /&gt;&lt;/a&gt;
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With the donation of $9.99 players will get: all the paid weapons, access to test out everything in development, an unlocked private Dev Forum, capability to help make design decisions, and the latest news before the public. With help from the community we would finally be able to focus more of our time on making VE into a great game.</description></item><item><title>Unlocked Armor Drops</title><link>http://www.viruseffect.com</link><description>Since the current game is on its way out within a couple of months, I unlocked the possibility of enemies dropping armor. Also the registration should be working again, as well as the game working properly. So click on Play Game and check it out, be sure to keep track of the defense range if you find some of the same pieces.&lt;br /&gt;&lt;br /&gt;More news regarding the Facebook version and the Android version will be coming soon.</description></item><item><title>Log In With Facebook</title><link>http://www.viruseffect.com</link><description>Hey everyone, I just finished adding Facebook Connect to the site. It was a lot easier than I thought it was going to be. Anyways, so now you can log in with a Facebook account and either create a new account on Virus Effect or link an existing account from VE.&lt;br /&gt;&lt;br /&gt;If you are already logged in and want to link a Facebook account then log out. Then log back in with Facebook. There it will ask you to link the account you already have.&lt;br /&gt;&lt;br /&gt;If you go to your apps in Facebook you will be able to see the current state of the Virus Effect application on Facebook. Feel free to try it, but keep in mind its still in the alpha stage.</description></item><item><title>New Web Server</title><link>http://www.viruseffect.com</link><description>I just got VE's webhosting updated, so now it has PHP5. This was the last requirement I needed to get straightened out to create a Facebook application for VE. So for the next couple of days that is what I will be working on, as well as updating the applet version.&lt;br /&gt;&lt;br /&gt;You can check out the latest version of VE here: &lt;a href=&quot;game.php&quot;&gt;&lt;b&gt;Alpha Demo&lt;/b&gt;&lt;/a&gt;</description></item><item><title>Android VE v0.8</title><link>http://www.viruseffect.com</link><description>So the latest update includes new High Scores system. Each episode now has a top ten, and after completing the episode your score will be submitted. We also updated the home base area, and now looks more like your personal land. More on that later. You can check out everyone's latest scores on the &lt;a href=&quot;leaderboard.php&quot;&gt;&lt;b&gt;leaderboards&lt;/b&gt;&lt;/a&gt;. Here are the latest screen shots:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;includes/Images/SC/android/veDroidSS_13.png&quot;&gt;&lt;img src=&quot;includes/Images/SC/android/veDroidSS_13.png&quot; width=&quot;534&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;includes/Images/SC/android/veDroidSS_14.png&quot;&gt;&lt;img src=&quot;includes/Images/SC/android/veDroidSS_14.png&quot; width=&quot;534&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We have also updated the applet version to reflect the latest changes, so check it out. &lt;a href=&quot;game.php&quot;&gt;&lt;b&gt;Alpha Demo&lt;/b&gt;&lt;/a&gt;</description></item><item><title>Android VE v0.6</title><link>http://www.viruseffect.com</link><description>The next update will include backgrounds finally, a new interface, and a new controls scheme. I have been reading the comments, and everyone has been asking for new controls. So we added a new edge of screen moving system. Hopefully everyone will like it. Here are some screen shots:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;includes/Images/SC/android/veDroidSS_09.png&quot;&gt;&lt;img src=&quot;includes/Images/SC/android/veDroidSS_09.png&quot; width=&quot;534&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;includes/Images/SC/android/veDroidSS_10.png&quot;&gt;&lt;img src=&quot;includes/Images/SC/android/veDroidSS_10.png&quot; width=&quot;534&quot;&gt;&lt;/a&gt;</description></item><item><title>Android Version in the Browser</title><link>http://www.viruseffect.com</link><description>Hey guys, since the last Android version update I have been working on getting it playable in the browser. This capability will allow players, when fully complete, to take their experience of VE on the go with them on their Android powered phones. Your stats will be seamlessly updated every time you log in from your Android powered device, letting you use all your weapons, armor, and items from Virus Effect.&lt;br /&gt;&lt;br /&gt;Check out the &lt;a href=&quot;game.php&quot;&gt;&lt;b&gt;Android Version of VE&lt;/b&gt;&lt;/a&gt; playable now in your browser!</description></item><item><title>Android VE Alpha Released!</title><link>http://www.viruseffect.com</link><description>Finally the android version of VE is out. It is just one room today, but I will be updating pretty often until its complete. Then its on to the paid version.&lt;br /&gt;&lt;br /&gt;If any of you have an Android Phone be sure to search for Virus Effect LITE on the Android Market!&lt;br /&gt;&lt;img src=&quot;includes/Images/SC/android/veDroidSS_05.png&quot; width=&quot;300&quot; /&gt;</description></item><item><title>Android VE Screenshots</title><link>http://www.viruseffect.com</link><description>Hey guys here are some screen shots I took of the progress on the Android version of VE.
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&lt;tr&gt;&lt;td width=&quot;50%&quot; valign=&quot;top&quot;&gt;
&lt;a href=&quot;includes/Images/SC/android/iconSS.png&quot;&gt;&lt;img src=&quot;includes/Images/SC/android/iconSS.png&quot; width=&quot;250px&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td width=&quot;50%&quot;&gt;
&lt;a href=&quot;includes/Images/SC/android/csSS.png&quot;&gt;&lt;img src=&quot;includes/Images/SC/android/csSS.png&quot; width=&quot;400px&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href=&quot;includes/Images/SC/android/veDroidSS_01.png&quot;&gt;&lt;img src=&quot;includes/Images/SC/android/veDroidSS_01.png&quot; width=&quot;400px&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;includes/Images/SC/android/veDroidSS_02.png&quot;&gt;
&lt;img src=&quot;includes/Images/SC/android/veDroidSS_02.png&quot; width=&quot;400px&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;includes/Images/SC/android/veDroidSS_03.png&quot;&gt;
&lt;img src=&quot;includes/Images/SC/android/veDroidSS_03.png&quot; width=&quot;400px&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description></item><item><title>New Base Character</title><link>http://www.viruseffect.com</link><description>I just implemented the new base characters in the &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;b&gt;Demo&lt;/b&gt;&lt;/a&gt;. There are male and female versions now. Press P to flip through each one, there are six total. Be sure to tell Amorphous what you think of the new character, she drew it up for us.&lt;br /&gt;&lt;br /&gt;By the way, my last final is tomorrow so the progress of the new engine should be increasing soon.</description></item><item><title>New VE Video</title><link>http://www.viruseffect.com</link><description>&lt;object width=&quot;660&quot; height=&quot;405&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/kzZoDOT3o7I&amp;hl=en_US&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01&amp;border=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/kzZoDOT3o7I&amp;hl=en_US&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01&amp;border=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;660&quot; height=&quot;405&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description></item><item><title>Early Animation and Chat Sound</title><link>http://www.viruseffect.com</link><description>I have started working on the animation system that will be coupled with the new character. The animation in the &lt;a href=&quot;PhysicsTest.php&quot;&gt;Demo&lt;/a&gt; is not the walking animation he will use. It was just a test loop sequence. Soon even enemies will have animations similar to the player character.&lt;br /&gt;&lt;br /&gt;I also finally added a chat sound when someone posts a message. This should help relieve the long waiting times when someone seems to be afk.&lt;br /&gt;&lt;br /&gt;Tell me what you think everyone.</description></item><item><title>Registration Bug Fixed</title><link>http://www.viruseffect.com</link><description>Woops, when I changed the site layout I forgot to change some important things. One being the registration processing stuff, so some people may have not been able to register for a while.&lt;br /&gt;&lt;br /&gt;Well it is all fixed now, and you can also leave comments again. I hope this didn't deter any new users.&lt;br /&gt;&lt;br /&gt;Btw, the new base character is in the &lt;a href=&quot;PhysicsTest.php&quot;&gt;Demo&lt;/a&gt; version now. Next is making an animation editing system. :-)</description></item><item><title>New Site Layout and Forums</title><link>http://www.viruseffect.com</link><description>Hey, I guess I haven't posted news in while. I'm on Thanksgiving break and been hard at work as usual. I forgot to broadcast news upon every change I made. So the biggest new things are a new layout of the site. I was tired of the self imposed small space to work in, so I expanded. :D&lt;br /&gt;&lt;br /&gt;The other big change includes a new forum for VE! This one is coded from the ground up by me. It may not look pretty or have a lot of features &lt;b&gt;yet&lt;/b&gt;, but it works. And now we can have user stats displayed in there.&lt;br /&gt;&lt;br /&gt;The next thing I'm gonna tackle on the site is the blog. Which has not housed that many posts, but I'm gonna open it up to the team to post on as well. That should liven it up pretty nice.&lt;br /&gt;&lt;br /&gt;Oh and on the &lt;a href=&quot;PhysicsTest.php&quot;&gt;Demo&lt;/a&gt; side of town, I have been hard at work on a skeleton animation system. You can see an early version of it in there already. Use the arrow keys to mess around with it.&lt;br /&gt;&lt;br /&gt;Tell me what you guys thingk, and have a happy Thanksgiving everyone.</description></item><item><title>Laser Sight</title><link>http://www.viruseffect.com</link><description>I've been working on a lot of under the roof features both on the &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;b class=&quot;bold&quot;&gt;Demo&lt;/b&gt;&lt;/a&gt; and the site.&lt;br /&gt;&lt;br /&gt;The latest update includes flamethrower effects, laser sight, and fixed objects falling through the floor. Report any bugs about the new engine as you see them.&lt;br /&gt;&lt;br /&gt;I also took out all advertisements since they weren't showing anything of any use. And be aware that once the 2nd generation VE comes out, the saved stats on your accounts might be reset in the second one. I'll try to make it where you can play both versions with separate stats though. I hope that isn't a problem for anyone.</description></item><item><title>Early Enemies</title><link>http://www.viruseffect.com</link><description>Hello people. I got the early version of enemies in the &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;b class=&quot;bold&quot;&gt;Demo&lt;/b&gt;&lt;/a&gt; and beware... they're packing heat. Be sure to check it out.&lt;br /&gt;&lt;br /&gt;The current enemies are auto aiming and relentless, but once we get further into coding enemies we will have all kinds of difficulty levels for them. Right now I equipped them with Shotguns since it was the weapon with the most delay. Oh be sure to try out the Grenade Launcher it's fully functional now. </description></item><item><title>Bigger Game Window</title><link>http://www.viruseffect.com</link><description>I changed the size of the &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;b class=&quot;bold&quot;&gt;Physics Demo&lt;/b&gt;&lt;/a&gt; window size. I would love to hear all of your opinions. Try it out and post a comment here if you are for or against it.&lt;br /&gt;&lt;br /&gt;Its a good size on my computer and the extra room is a breath of fresh air. I'll be working on VE a lot this coming Thanksgiving break.</description></item><item><title>Simple Grappling Hook</title><link>http://www.viruseffect.com</link><description>Just added an early grappling hook. Switch guns with Q to use it. Check out the &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;b class=&quot;bold&quot;&gt;Demo&lt;/b&gt;&lt;/a&gt; so far.&lt;br /&gt;&lt;br /&gt;There is so much on the list, I don't know what to do next.</description></item><item><title>Started Melee Weapons</title><link>http://www.viruseffect.com</link><description>Woops, yesterday I forgot to put up a news post after I uploaded the latest version of the demo. Check it out &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;b class=&quot;bold&quot;&gt;Here&lt;/b&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The big addition is a chainsaw, be sure to play around with it. And I also added an early death system, so now you wont fall down an endless pit.&lt;br /&gt;&lt;br /&gt;More coming up soon.</description></item><item><title>Weapon Update</title><link>http://www.viruseffect.com</link><description>Today I worked on the weapons having levels. This is the first gameplay feature in the new &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;b class=&quot;bold&quot;&gt;Demo&lt;/b&gt;&lt;/a&gt; that is different from the original version.&lt;br /&gt;&lt;br /&gt;Having levels on the weapons changes a few things. These are:&lt;ul&gt;&lt;li&gt;You cannot use a weapon if it is higher than your level.&lt;/li&gt;&lt;li&gt;You will not be able to increase a weapon's level.&lt;/li&gt;&lt;li&gt;You can although increase a weapon's stats if it has upgrade slots available.&lt;/li&gt;&lt;li&gt;Weapons now have a damage range, so every bullet gets a random damage amount between its range.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;This is just the beginning of game changing features for the new code. I can't wait to tell you all the rest. :)</description></item><item><title>Early Weapon Code</title><link>http://www.viruseffect.com</link><description>I finished the beginning of the new weapon code. Check out the &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;b class=&quot;bold&quot;&gt;Demo&lt;/b&gt;&lt;/a&gt; so far.&lt;br /&gt;&lt;br /&gt;You can only carry two weapons, and can drop weapons with G and pick up weapons by crouching. Press Q or Scroll to switch guns. Now I just have to add more guns to test.</description></item><item><title>More Item Stuff</title><link>http://www.viruseffect.com</link><description>Today I did more item coding. I also added health to the player. Try it out &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;b class=&quot;bold&quot;&gt;Here&lt;/b&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;So far the only thing that can damage the player is fall damage. And there is no dying as of yet. There is a breakable crate in there now, and &quot;windows&quot; broken by bullets. And a health pack, that looks like it explodes, heh. Its all just for testing as I add features little by little.&lt;br /&gt;&lt;br /&gt;Hopefully I can start on enemies this weekend; of the shootin kind. ;)</description></item><item><title>Early Item Code</title><link>http://www.viruseffect.com</link><description>Last thing I've been working on is items for the demo. So far so good, check it out &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;b class=&quot;bold&quot;&gt;Here&lt;/b&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The new things in there is early version window, you can break through. And a &quot;metal&quot; box, which you can push but the player is weak right now ;)&lt;br /&gt;&lt;br /&gt;More coming tomorrow, I'm gonna be programming all day.</description></item><item><title>Added Some Effects</title><link>http://www.viruseffect.com</link><description>I started turning everything in to specific object types now, and I added some particle effects for the different bullets. Check it out &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;b class=&quot;bold&quot;&gt;Here&lt;/b&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Next is adding in more items to play around with, and more &quot;weapon&quot; types.&lt;br /&gt;&lt;br /&gt;I didn't get a chance to test it thoroughly, so if you see something weird tell me.&lt;br /&gt;Thanks, more coming soon. </description></item><item><title>Better Late Than Never</title><link>http://www.viruseffect.com</link><description>I didn't have much time today but I did a lot of planning and some coding. Most of it was behind the curtain stuff, check out the latest &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;font size=&quot;+1&quot;&gt;Demo&lt;/font&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I added some early particle code. Next is turning everything into specific object types. You might notice a slight fps boost on slower computers since I fixed up some drawing code.&lt;br /&gt;&lt;br /&gt;Hopefully I can get some cool stuff in tomorrow, thanks everyone.</description></item><item><title>Another Day Another Update</title><link>http://www.viruseffect.com</link><description>Today I added to the &lt;a href=&quot;PhysicsTest.php&quot;&gt;&lt;b&gt;Physics Demo&lt;/b&gt;&lt;/a&gt; bouncing bullets. Be sure to scroll through the &quot;weapons&quot; to test it out.&lt;br /&gt;&lt;br /&gt;Things are going surprisingly smooth, so developing and implementing more things is easy. And the best part of it all is the code is clean. Soon I'll be moving on to more gun types, damage, effects, and then different platform types.&lt;br /&gt;&lt;br /&gt;Everything that is missing from the current VE will be implemented in this version of it. So keep testing it for me, tell me if there is anything weird occurring.</description></item><item><title>Box Collision</title><link>http://www.viruseffect.com</link><description>Well I just finished box collisions. You can shoot out boxes, it was mostly for testing purposes. Check it out &lt;font size=&quot;+1&quot;&gt;&lt;a href=&quot;PhysicsTest.php&quot;&gt;Here&lt;/a&gt;&lt;/font&gt;.&lt;br /&gt;&lt;br /&gt;Its pretty much flawless! Tell me if any of the bullets go through walls. You can change &quot;weapons&quot; by scrolling. Only two types in there right now.&lt;br /&gt;&lt;br /&gt;So much to do, I can't decide what to do next.</description></item><item><title>Early Shooting</title><link>http://www.viruseffect.com</link><description>Hey everyone, I added an early version of shooting in the physics revision. Try it out &lt;font size=&quot;+1&quot;&gt;&lt;a href=&quot;PhysicsTest.php&quot;&gt;Here&lt;/a&gt;&lt;/font&gt;.&lt;br /&gt;&lt;br /&gt;Use the Left Mouse Click to shoot, and right click to place the player anywhere on the map. Tell me if any of the green circles appears somewhere its not supposed to. Meaning if the bullets go through a line and hits another line its not supposed to.&lt;br /&gt;&lt;br /&gt;Thanks, I might put up another update later today. :)</description></item><item><title>Another Step Up</title><link>http://www.viruseffect.com</link><description>Well day three of my coding streak is completed. Check out the progress &lt;font size=&quot;+1&quot;&gt;&lt;a href=&quot;PhysicsTest.php&quot;&gt;Here&lt;/a&gt;&lt;/font&gt;.&lt;br /&gt;&lt;br /&gt;This one now has map scrolling and more surface shapes to run around on. Please tell me if you go through the floating horizontal line, that's the only one I'm wondering about.&lt;br /&gt;&lt;br /&gt;More things coming soon, I could explain but I've found out that planning is futile. Basically something always changes.</description></item><item><title>Second Step</title><link>http://www.viruseffect.com</link><description>I worked on the revised physics again. It is starting to come together :) You can try it out &lt;font size=&quot;+1&quot;&gt;&lt;a href=&quot;PhysicsTest.php&quot;&gt;Here&lt;/a&gt;&lt;/font&gt;.&lt;br /&gt;&lt;br /&gt;It now has crouching and the slope collision is flawless. Tell me how it feels and if any weird things occur.&lt;br /&gt;&lt;br /&gt;I'm getting my stride back ;)</description></item><item><title>First Steps</title><link>http://www.viruseffect.com</link><description>Hey everyone, I just finished a super early version of revised physics code. You can test it out &lt;a href=&quot;PhysicsTest.php&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;It has nothing cool in it right now, but I'm putting it out there for testing purposes. Please talk to me or leave me a message if you have any issues with it. There is no crouching, no shooting, and no polygon collision just slope collision; so don't report those issues.&lt;br /&gt;&lt;br /&gt;Thanks, and I'll be updating that code really soon.</description></item><item><title>Wheels Are In Motion</title><link>http://www.viruseffect.com</link><description>With the new school year started, time has been difficult to find. But everything is starting to settle down now, and I have started to work on important aspects of VE again while in the university library. Just like when the game got started.&lt;br /&gt;&lt;br /&gt;Right now what I'm working on is unrelated to the current version of VE. Mostly due to the fact that VE code is a little messy and hard to dive back into. So I'm taking the time right now to spend on major issues that the game has always had, and trying to build from the ground up.&lt;br /&gt;&lt;br /&gt;With a couple of hours work done already, it is looking very promising. But like always time is our enemy.</description></item><item><title>New Physics Weapon</title><link>http://www.viruseffect.com</link><description>I just added a new weapon/tool, the gravity gun. You can pick up objects with this weapon and shoot them across the map with it.&lt;br /&gt;&lt;br /&gt;Edit: Press Q to switch weapons.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;a href=&quot;PhysicsTest.php&quot;&gt;Play Physics Demo&lt;/a&gt;&lt;/h2&gt;, and have fun :)</description></item><item><title>New Physics Objects</title><link>http://www.viruseffect.com</link><description>I added an object to the physics engine, it has a weight attribute. So you can push the object and also move it around with the grappling hooks.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;PhysicsTest.php&quot;&gt;Play it here.&lt;/a&gt;</description></item><item><title>New Physics Update</title><link>http://www.viruseffect.com</link><description>Okay, I just added crouching, and now scrolling through the &quot;weapons&quot; with mouse scroll. The grappling hook is still right click.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Edit:&lt;/b&gt; I added a second grappling hook, as if to have one in each hand. Left click and right click to use them. If you scroll, then it will change your left click weapon.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;PhysicsTest.php&quot;&gt;Play it here.&lt;/a&gt;</description></item><item><title>New Physics Chainsaw</title><link>http://www.viruseffect.com</link><description>I put in a &quot;chainsaw&quot; in the physics demo. Just use the mouse scroll wheel click to use it. This is a temporary key, until I transfer VE into the new physics demo.&lt;br /&gt;&lt;br /&gt;Edit: I just added a &quot;sword&quot; press E to test it out. Heh, sorry for the random keys :)&lt;br /&gt;&lt;br /&gt;Edit: Press X for bullet time, lol.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;PhysicsTest.php&quot;&gt;Check it out!&lt;/a&gt;</description></item><item><title>New Physics Grappling Hook</title><link>http://www.viruseffect.com</link><description>I just added a laser grappling hook in the New Physics Test demo.&lt;br /&gt;Right click to use it.&lt;br /&gt;&lt;a href=&quot;PhysicsTest.php&quot;&gt;Check it out&lt;/a&gt;.</description></item><item><title>New Physics in Development</title><link>http://www.viruseffect.com</link><description>I put up a blog post about what I've been working on lately. You should try it out:&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href=&quot;http://www.viruseffect.com/PhysicsTest.php&quot; title=&quot;Try It!&quot; class=&quot;button&quot;&gt;New Physics Test&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;center&gt;&lt;a href=&quot;http://www.viruseffect.com/PhysicsTest.php&quot; title=&quot;Try It!&quot; class=&quot;button&quot;&gt;&lt;img src=&quot;http://www.viruseffect.com/Images/NewPhysics.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/center&gt;</description></item><item><title>More Shirts and a Tutorial</title><link>http://www.viruseffect.com</link><description>Today I put up some shirts Amorphous created for the game in the general store, check them out to customize your character further.&lt;br /&gt;&lt;br /&gt;I have also started working on multiplayer and have created a tutorial for all the Java developers wanting to start working with network code. I posted it up on our company site &lt;a href=&quot;http://www.corvstudios.com&quot; class=&quot;button&quot;&gt;CorvStudios.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Every once in a while we will be needing some testers for the multiplayer version so stay active!</description></item><item><title>Hair Styles</title><link>http://www.viruseffect.com</link><description>Hey guys, I finished up the salon. So now you can customize your hair. Soon we will be putting up tons of different kinds of hair styles then the ones in their now.&lt;br /&gt;&lt;br /&gt;More to come, bare with us :)</description></item><item><title>Inventory and Some Shades</title><link>http://www.viruseffect.com</link><description>Woooo, finally. Its been a while.&lt;br /&gt;&lt;br /&gt;I just finished all the code involved with Inventory and Equipment, press C to open it up. You can now carry items as well as weapons in your inventory. There is also a new store at the farthest end of the city. Right now it contains some new eye wear to spend Credx on. Soon we will be putting up more equipment to wear in the shop.&lt;br /&gt;&lt;br /&gt;I also changed some other minor stuff, and made the code more efficient. I'll be writing a blog post soon describing what we've done and what we're working on.&lt;br /&gt;&lt;br /&gt;Thanks for all the support and have fun!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;P.S. This is what's to come!&lt;br /&gt;&lt;center&gt;&lt;img src=&quot;includes/Images/SC/EquipmentSS.gif&quot; /&gt;&lt;/center&gt;</description></item><item><title>New Character and Weapons</title><link>http://www.viruseffect.com</link><description>Hey everyone, I would like to officially announce our new base character. It is a male human character, and later on we plan to have a female human character along with robot base characters.&lt;br /&gt;&lt;br /&gt;We have also moved the secondary weapon on the player's back for him to carry along the game play.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href=&quot;screenShots.php&quot;&gt;&lt;img src=&quot;includes/Images/SC/ss13.png&quot; class=&quot;screenShot&quot; /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;A few new unique weapons located on the &lt;a href=&quot;donate.php&quot; class=&quot;button&quot;&gt;Donation&lt;/a&gt; page has just been made available. We are limiting the amounts of these items sold, so get your hands on them now before they become rare items.&lt;br /&gt;&lt;br /&gt;Next on the list is equipment, stay tuned :D</description></item><item><title>Happy Anniversary</title><link>http://www.viruseffect.com</link><description>Yesterday was the anniversary of VE! If you scroll to the bottom, and click on News Archive you will see the first post made about VE.&lt;br /&gt;&lt;br /&gt;I tried to finish up what I was working on yesterday, but I couldn't make it. Anyways its out now.&lt;br /&gt;&lt;br /&gt;Updates include error fixes and an updated city, so go on and check it out. I'll probably be posting a blog some time about what we're working on behind the scenes.&lt;br /&gt;&lt;br /&gt;More will be coming soon. ;)</description></item><item><title>Live Chat Window</title><link>http://www.viruseffect.com</link><description>Cool update,&lt;br /&gt;&lt;br /&gt;I changed up the game page a little bit, and added a live chat window. So you can chat with other people that are playing the game. :)&lt;br /&gt;&lt;br /&gt;More coming soon.</description></item><item><title>Faster and Weapon Weight</title><link>http://www.viruseffect.com</link><description>Another quick update.&lt;br /&gt;&lt;br /&gt;This one contains faster walk speed along with weapons having a weight that affect the walk speed. I took out the Speed Stat, soon I will be redoing the player's stats to enhance game play.&lt;br /&gt;&lt;br /&gt;I also added to the dialogue box skip to the end when you press &quot;E&quot;, instead of skipping the whole dialogue all together.&lt;br /&gt;&lt;br /&gt;Check it out, and have some fun with the new speed boost.</description></item><item><title>Training Redone</title><link>http://www.viruseffect.com</link><description>Hello everyone,&lt;br /&gt;&lt;br /&gt;I redid the Training Grounds to reflect the new features that we implemented into VE. You guys should check it out at least once to see some of the features we used for Episode 8.&lt;br /&gt;&lt;br /&gt;More updates are coming soon as usual, Thank you.</description></item><item><title>Big Game Update</title><link>http://www.viruseffect.com</link><description>Today during class I wrote some code on paper which allowed me finish up and work on a lot of stuff I have been holding off on. So this update includes limiting credx according to level. Limiting the distance objects get pushed back when shot at. Catching stuff on fire if they are on top of each other, as well as damaging the player if in fire.&lt;br /&gt;&lt;br /&gt;I also made an attempt at fixing the collision error that caused teleporting past objects.&lt;br /&gt;&lt;br /&gt;This fixes a lot of the balancing issues with the game, and should create a more realistic gaming experience.&lt;br /&gt;&lt;br /&gt;More stuff coming soon. ;)</description></item><item><title>Episode 8 Released</title><link>http://www.viruseffect.com</link><description>Yes the day has finally arrived for the new episode. There are so many new environmental features and a few new enemies in this episode.&lt;br /&gt;&lt;br /&gt;I hope the wait was worth it. I'll post a blog soon explaining all the details.&lt;br /&gt;&lt;br /&gt;Have fun!</description></item><item><title>Finally An Update</title><link>http://www.viruseffect.com</link><description>Well we have finally released an update. There are no new episodes yet. But, this version has so many tweaks and fixes I don't know where to begin.&lt;br /&gt;&lt;br /&gt;Well the most noticeable are text, attack animations, death animations, and then all the minor stuff. So check this version out and soon we will be releasing new maps.&lt;br /&gt;&lt;br /&gt;Oh, by the way, the boss is a little different this time around ;)</description></item><item><title>Blog and Forums</title><link>http://www.viruseffect.com</link><description>We would like to inform everyone of the new blog and forum. With these tools we will keep anyone that is interested informed about VE's progress.

We hope to release some new maps as soon as possible. I'll post once they are released.</description></item><item><title>Freeze Fixed</title><link>http://www.viruseffect.com</link><description>Hey everyone!&lt;br /&gt;&lt;br /&gt;Some more good news. I fixed that bug that caused the game to freeze randomly every once in a while. The game runs so much faster and smoother.&lt;br /&gt;&lt;br /&gt;I hope everyone enjoys it. More changes and news updates will be coming soon.&lt;br /&gt;&lt;br /&gt;Btw, if anyone loses their weapons or anything else, please inform me. I will return your weapons, and anything else if you tell us.</description></item><item><title>No More Reset</title><link>http://www.viruseffect.com</link><description>I finally fixed the error that caused guns to disappear from your room and kills resetting to zero. Now there is no need to fear the dreaded reset bug.&lt;br /&gt;&lt;br /&gt;Enjoy, more updates coming soon.</description></item><item><title>Training Minor Update</title><link>http://www.viruseffect.com</link><description>I changed some stuff in the training. Now the boxes room with the grenade launcher doesn't lag the game anymore. And when you die you don't have to restart at the beginning.&lt;br /&gt;&lt;br /&gt;New episode is coming up soon. It will have a lot of new features. I'll post again when its up.</description></item><item><title>PHP Update</title><link>http://www.viruseffect.com</link><description>Hey people,&lt;br /&gt;My web host just updated some stuff on the server. So if your getting some weird stuff upon returning, try to log out and log back in.&lt;br /&gt;&lt;br /&gt;As for other news we are still in development of the new story mode. It is still early, but we are implementing a new character that will be easily customizable. I'll put up a screen shot as soon as the character is finalized.&lt;br /&gt;&lt;br /&gt;I see we got some new players up on the leader board. Our veterans better watch out. ;)</description></item><item><title>Crouch Look</title><link>http://www.viruseffect.com</link><description>I added a feature where crouching allows you to look around. So when on platforms you can check what is below you.&lt;br /&gt;&lt;br /&gt;I also took out the loading screen for the sound file. It was too long and deterred users, I'll figure something else out for getting music tracks in the game.</description></item><item><title>So Much More Fun</title><link>http://www.viruseffect.com</link><description>Hey everyone!&lt;br /&gt;&lt;br /&gt;I just changed something that makes the game so much more fun and a little more challenging if you are not careful. Yet at the same time fixes so many issues players had with the game.&lt;br /&gt;&lt;br /&gt;Wait for it...&lt;br /&gt;&lt;br /&gt;Walking through enemies! Lol, duh, idk why I didn't implement it earlier. Nobody ever mentioned it as a fix, so there is no more blocking issues.&lt;br /&gt;&lt;br /&gt;Oh btw, kill count no longer resets after dying. Have Fun! :D&lt;br /&gt;&lt;br /&gt;P.S. I put up an interview I did for GameCareerGuide.com in the game info page. &lt;a href=&quot;http://www.gamecareerguide.com/features/683/inside_the_igf_2009_sneak_peek_at_.php&quot; class=&quot;button&quot;&gt;Check it Out&lt;/a&gt;</description></item><item><title>More Minor Fixes</title><link>http://www.viruseffect.com</link><description>I fixed the issue when you spawn in your room, sometimes your guns ammo is different then what you left them at.&lt;br /&gt;&lt;br /&gt;Under the hood I changed some map to map loading entities features. Hopefully this will not be affecting performance on low end computers, I can't tell.&lt;br /&gt;&lt;br /&gt;Also, if anyone wants to help me out with testing that would be appreciated. I'll update the jobs page.&lt;br /&gt;&lt;br /&gt;Edit: I changed up the organization of the game page.</description></item><item><title>Balance of Power</title><link>http://www.viruseffect.com</link><description>I have just put up version 1.5.7, this includes some weapon damage balancing. The Anti-Gravity gun can now do damage by accelerating enemies against objects. And the flamethrower and the dual shot have increased power.&lt;br /&gt;&lt;br /&gt;More edits coming soon.&lt;br /&gt;&lt;br /&gt;Edit: Episode 2 expanded.</description></item><item><title>Account Confirmation</title><link>http://www.viruseffect.com</link><description>Hello VE players.&lt;br /&gt;&lt;br /&gt;I hope everyone had a good holiday. Here at VE we have been working on some new maps and environment features that will bring some added depth to levels.&lt;br /&gt;&lt;center&gt;&lt;img src=&quot;includes/Images/SSenv.gif&quot; border=&quot;0&quot; title=&quot;Click to Enlarge&quot; /&gt;&lt;/center&gt;&lt;br /&gt;I have also fixed a couple of errors on the site and in game. One of which was getting pushed through the door sometimes didn't lead to the next room.&lt;br /&gt;&lt;br /&gt;I have also changed up the account activation to account confirmation. When new users sign up they can confirm they're accounts by e-mail and receive 100 credx. I made it this way since some users were not receiving the e-mail confirmations in a timely manner.&lt;br /&gt;&lt;br /&gt;More info coming up soon about turning this into a full fledged game. :)</description></item><item><title>Game Play Video</title><link>http://www.viruseffect.com</link><description>Hey guys, I finally took the time to create a short video of VE's game play. It's not that great but it works for anyone wanting to see the game play before signing up.&lt;br /&gt;&lt;center&gt;&lt;object width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/3IapwDHq-io&amp;hl=en&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/3IapwDHq-io&amp;hl=en&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;</description></item><item><title>Little More Blood</title><link>http://www.viruseffect.com</link><description>Welcome to VE's new site look. Everyone thank Amorphous for the awesome graphic art she made.&lt;br /&gt;&lt;br /&gt;I just put up an update for VE, v1.5.6. It contains some added effects, heh, and bullets now push back enemies. This gives you a little more time to react to the on coming horde of creatures. There is also music now! More tracks will be available soon. Take note that if you want to run the game at its fastest, go to options and turn off music and or sound.&lt;br /&gt;&lt;br /&gt;We have paused production to the new multiplayer VE to finish up some more episodes and features to the current VE. We are in the process of creating a Map Pack that will contain new areas, enemies, episodes, and features for anyone that donates five dollars to fund the new VE. I will post more details on this as we move along production.</description></item><item><title>VE News</title><link>http://www.viruseffect.com</link><description>Hey everyone, I just wanted to tell everyone some news about VE and where its going.&lt;br /&gt;&lt;br /&gt;I just got back from the Independent Game Conference at Austin (&lt;a href=&quot;http://www.independentgameconference.com/&quot; class=&quot;button&quot; title=&quot;Independent Game Conference&quot;&gt;IGC&lt;/a&gt;). I met some great people and learned a couple of techniques to apply to VE. I will be recoding the game from the ground up centered around network play. This means there might not be any updates to the current version of VE, but I will still be putting up fixes and maybe maps.&lt;br /&gt;&lt;br /&gt;As far as the new VE goes I will be in designing mode for a little while, and making sure every possible feature is implemented. This will mean a lot for the game and the team. All the cool technical features we wanted will be able to be implemented using a different Java API.&lt;br /&gt;&lt;br /&gt;We will also be holding a contest later on to find alpha/beta testers of the new multiplayer version, so keep checking back for more details.</description></item><item><title>New Stat and Sounds</title><link>http://www.viruseffect.com</link><description>This new update contains a few key changes on the road to new features. We have added a stats choosing menu when you level up. You can choose to spend your stat points on health, armor, speed, and a new energy stat. The energy stat will be used later for Augments.(More on that later)&lt;br /&gt;&lt;br /&gt;You can reach the stat menu by pressing T. Also I changed the weapons stat button to G, it keeps everything reachable by one hand.&lt;br /&gt;&lt;br /&gt;The new sounds include a level up sound along with an effect for it. A box breaking sound, finally... and a few others.&lt;br /&gt;&lt;br /&gt;We are now going to start adding the new enemies and areas to the game next. Enjoy!</description></item><item><title>Medical Center</title><link>http://www.viruseffect.com</link><description>I have implemented a medical center in the city. This will help out anyone with low health or armor. ;)&lt;br /&gt;&lt;br /&gt;I also added damage sprites to the wooden crates. It adds a little more feedback to see your progression in your quest to break them.&lt;br /&gt;&lt;br /&gt;More coming soon, visit the forums today! :D</description></item><item><title>Kill Count and Medals</title><link>http://www.viruseffect.com</link><description>We have added a total kills counter to Virus Effect. This will keep track of the amount of enemies you have killed. Medals will also be awarded to players that reach higher and higher kills.&lt;br /&gt;&lt;br /&gt;We have also put up a leaderboard page to keep track of the community's top 10 players. You can also view who is online on the same page.&lt;br /&gt;&lt;br /&gt;Enjoy there is more to come!</description></item><item><title>Boss</title><link>http://www.viruseffect.com</link><description>I just put up the new boss, it is in episode 7, v1.5.55&lt;br /&gt;This will be our last update until the new gameplay style is implemented.&lt;br /&gt;&lt;br /&gt;This includes more exploration instead of episodes, area specific enemies, and an actual point to the game.&lt;br /&gt;&lt;br /&gt;I hope everyone has enjoyed everything up until now, because its about to get a whole lot better. :D</description></item><item><title>New Episode</title><link>http://www.viruseffect.com</link><description>There is now a new episode out, also some more reworked upgrades and gun prices.&lt;br /&gt;&lt;br /&gt;Check it out, and more of everything coming really soon.</description></item><item><title>Account Activation</title><link>http://www.viruseffect.com</link><description>I have added e-mail confirmation to new registered users, this ensures actual players signing up.&lt;br /&gt;&lt;br /&gt;There is a new enemy coming soon, and some more sprites will be added too. Keep checking back.</description></item><item><title>Some Minor Updates</title><link>http://www.viruseffect.com</link><description>A few new sprites in the game, and updated Weapon Upgrade prices. Some enemy fixes have been made too.&lt;br /&gt;&lt;br /&gt;There are also a few website updates, you can now reset your stats if you so choose. Just go to your account, and click Edit Account, and in there is a button to reset your stats.&lt;br /&gt;&lt;br /&gt;A new enemy is on its way, and some new maps will be coming soon.</description></item><item><title>New Site and More</title><link>http://www.viruseffect.com</link><description>We have changed the game's website location to VirusEffect.com&lt;br /&gt;&lt;br /&gt;There is also a new version with a new title screen and episodes, so check it out!</description></item><item><title>New Backgrounds</title><link>http://www.viruseffect.com</link><description>I just put up some backgrounds in Project X. The city background is by our new Pixel Artist that is doing some work for Project X.&lt;br /&gt;We have also updated the &lt;a href=&quot;screenShots.php&quot; class=&quot;button&quot;&gt;Screenshots&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src=&quot;includes/Images/SS4.gif&quot; width=&quot;300&quot; /&gt;&lt;/center&gt;</description></item><item><title>Weapon Upgrades</title><link>http://www.viruseffect.com</link><description>I have added the next step in Project X, weapon upgrades. The weapon enhancements will give players the ability to surpass any obstacle with enough upgrades.&lt;br /&gt;&lt;br /&gt;Wow, I forgot to mention that you can now store your weapons in your room. Just drop anything you want to keep in there and it will be there when you get back.&lt;br /&gt;&lt;br /&gt;There is also a brand new episode 3, and the old one has been changed to episode 4.&lt;br /&gt;&lt;br /&gt;Enjoy, and post any thoughts or suggestions in the new forums.</description></item><item><title>Forums Available</title><link>http://www.viruseffect.com</link><description>I put together some forums for everyone to talk about Project X.&lt;br /&gt;&lt;br /&gt;I also lowered the death penalty to 15% of CredX and Experience.&lt;br /&gt;&lt;br /&gt;New maps are being created to have smoother difficulty transitions. Also backgrounds are coming soon.</description></item><item><title>Saving Is Back</title><link>http://www.viruseffect.com</link><description>Hey everyone, I have been hard at work on Project X, and we have a few announcements. First of all the saving is back up, along with quite a few updates.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Faster Download, file size reduced by 25%&lt;/li&gt;&lt;li&gt;Slow down when there is a lot of particle effects is reduced&lt;/li&gt;&lt;li&gt;More secure access to saves&lt;/li&gt;&lt;li&gt;Map to map saving&lt;/li&gt;&lt;li&gt;Underwater, bullets are diminished. (Preparing for bullet types)&lt;/li&gt;&lt;li&gt;When you die, you lose 20% of Experience and CredX&lt;/li&gt;&lt;li&gt;Updated rooms&lt;/li&gt;&lt;li&gt;Started the beginning of the city, connected to rooms&lt;/li&gt;&lt;li&gt;Added bubbles where needed&lt;/li&gt;&lt;li&gt;Clicking to unpause does not shoot anymore&lt;/li&gt;&lt;li&gt;Balanced weapon prices, and the Grenade Launcher&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Also, there is a new RSS feed now for easier news updates. Its a little glitchy but it works.&lt;br /&gt;&lt;br /&gt;We are in the process of changing the name of the game, Project X was only supposed to be the name of the current project I was working on. Once we have aquired the domain name we will announce the new name.&lt;br /&gt;&lt;br /&gt;More maps, and backgrounds are coming soon.</description></item><item><title>New Maps</title><link>http://www.viruseffect.com</link><description>A temporary version is up for Project X, this includes new maps and the weapons shop. You will have to log in to play, and that is not how the final look of the shop will be. I would love to hear what everyone thinks of the temporary game style.&lt;br /&gt;&lt;br /&gt;More maps are coming, and good luck with this set. Have fun :)</description></item><item><title>New Character</title><link>http://www.viruseffect.com</link><description>Hey everyone we're still alive. Well I am for one. Hurricane Ike really did a number on my area. I live in Houston, and I didn't have power for a couple of days. Everything is good now.&lt;br /&gt;&lt;br /&gt;We have a redone main character to prepare for character customization. That's right, we are in the process of creating customizable character pieces.&lt;br /&gt;&lt;br /&gt;Other news is that there is a security issue with the saved games. So it is temporarily down until I can get a work around working. No Servlets with my webhost...&lt;br /&gt;&lt;br /&gt;More updates are in the works, keep checking back.</description></item><item><title>1.49 Out</title><link>http://www.viruseffect.com</link><description>This update is more under the hood stuff, there is a new saving system, to prepare for player upgrades.&lt;br /&gt; It is now a lot easier to jump out of the water just hold up next to any platform near the surface. And a minor enemy error is fixed. I made the bullets darker to be more visible. And I got rid of an error that was caused by clicking off screen, which made you keep walking.&lt;br/&gt;&lt;br/&gt;Test it out.</description></item><item><title>Initial Error Gone</title><link>http://www.viruseffect.com</link><description>WOOOOOO! I have finally found and fixed the initial error that caused the game to freeze when starting the game. It was an error that occurred in at least 50% of the computers running the game. This is a great day for Project X, now everyone can experience the game.&lt;br/&gt;&lt;br/&gt;Updates for &lt;a href=&quot;demo.php&quot; class=&quot;button&quot;&gt;v1.48&lt;/a&gt; include mines, new game maps, a different viewing scheme, and you can run backwards now! :)&lt;br/&gt;I have also added a &lt;a href=&quot;gameInfo.php&quot; class=&quot;button&quot;&gt;Game Info&lt;/a&gt; page for Project X.&lt;br/&gt;&lt;br/&gt;New features are approaching enjoy!</description></item><item><title>New Training Grounds</title><link>http://www.viruseffect.com</link><description>I have completely redone the Training Grounds to accommodate the new system of traveling. Doorways, who would of thought. This completely changes the gameplay style, so try it out.&lt;br /&gt;&lt;br /&gt;There are also two new guns, the Anti-Gravity Gun and the Dual Shot. The Anti-Gravity Gun will blast you off in all kinds of directions, while the Dual Shot will let you shoot around corners.&lt;br /&gt;&lt;br /&gt;My challenge to everyone is to reach the fourth level when they pick up the Anti-Gravity Gun. Its so much fun playing around with it.&lt;br /&gt;Have fun, and post some feedback!</description></item><item><title>Member Messages</title><link>http://www.viruseffect.com</link><description>I have implemented messages into the User Info/My Account page. You can now leave a message to fellow players, and send me suggestions, ideas, or issues. You can also see if users are online viewing their info page. Check it out.&lt;br /&gt;&lt;br /&gt;Also a major map change and new weapons are on their way! I'll keep you posted. :)</description></item><item><title>RPG Elements</title><link>http://www.viruseffect.com</link><description>I have begun implementing RPG elements into Project X. The game has now evolved into a 2D Platform RPG Shooter. I also updated the User Info/My Account page.&lt;br /&gt;&lt;br /&gt;The experience points and levels will serve a  purpose by having to reach a specific level before being able to purchase certain player and weapon upgrades. You can see your level and experience at the bottom of the game. The upgrades are still in the works, and I will begin coding them today.&lt;br /&gt;&lt;br /&gt;I have also added an armor meter that will be an extra defense against enemies. The game will have upgrades for this as well which include increased capacity, auto regenerate, and more. There are now armor pack items implemented in the game, you can find them in wooden crates.&lt;br /&gt;&lt;br /&gt;Check out &lt;a href=&quot;demo.php&quot; class=&quot;button&quot;&gt;Project X&lt;/a&gt;, and have fun. More updates are coming soon.</description></item><item><title>New Enemy</title><link>http://www.viruseffect.com</link><description>I put up the new fish enemy that Amorphous, the pixel artist, created. It looks like a beast, its my current favorite. Another one is comming up. Keep checking back.</description></item><item><title>Few Updates</title><link>http://www.viruseffect.com</link><description>There are updated Project X screen shots on the site. Check them out.&lt;br /&gt;&lt;br /&gt;A few more map tiles have been added to Project X and a major update to the under water training map. There are also caged enemies in the training maps to give players incentive to sign up.&lt;br /&gt;&lt;br /&gt;Users can now see each other's rooms. This feature is implemented to prepare for the room editing update. Just click my name at the bottom to view my room. Have fun.</description></item><item><title>New Map Tiles</title><link>http://www.viruseffect.com</link><description>Hey everyone, I added new map tiles that Amorphous, the new pixel artist, has created. You can check them out in the Training maps. He has created a lot more amazing pixel art to go along with the game, so keep checking back daily for updates.</description></item><item><title>Minor Update</title><link>http://www.viruseffect.com</link><description>Small update today so far. I added some info text when you stand over weapons so you know that you can switch guns. It helps a lot when your in some battles. Version &lt;a href=&quot;demo.php&quot; class=&quot;button&quot;&gt;1.38&lt;/a&gt; is the latest, enjoy.</description></item><item><title>Drop Weapons</title><link>http://www.viruseffect.com</link><description>I have added to Project X the ability to drop weapons. Now you will get to choose which weapons you would like to keep. There is also an added equiped weapons display, so you know what weapons you have in your arsenal.&lt;br/&gt;&lt;br/&gt;Don't drop your weapons in your room just yet, thats the next feature coming. Have fun.</description></item><item><title>Room and Episodes</title><link>http://www.viruseffect.com</link><description>Hey everyone, I started working on rooms for each player to use. These rooms will enable players to leave items and weapons behind to use at a later time. Also players will be able to edit their room to thier liking, and other players will be able to visit each player's room. With this feature I can implement how they will be able to interact with items, for instance friends or team/clan members being able to use items.&lt;br /&gt;&lt;br /&gt;Anyways, version &lt;a href=&quot;demo.php&quot; class=&quot;button&quot;&gt;1.36&lt;/a&gt; has episodes implemented. Once a player reaches a new episode it is added to their list, and can go back to it any time.&lt;br /&gt;&lt;br /&gt;There is now in game money which is called &lt;b&gt;Credx&lt;/b&gt;.&lt;img src=&quot;includes/Images/credx.gif&quot; /&gt; With enough credx, in the near future, you will be able to purchase guns, upgrade guns, purchase player augmentations, and buy tiles for your room, among other things.&lt;br /&gt;&lt;br /&gt;I also added a crosshair, which replaced the regular mouse cursor. You must now also login to play the full version of the game.&lt;br /&gt;Oh yeah I almost forgot, dying teleports you back to your room and you have to start from the beginning of the episode. Have fun!</description></item><item><title>Minor Site Update</title><link>http://www.viruseffect.com</link><description>Comments and the check mark for Remember Me when you login both work perfectly now.&lt;br /&gt;&lt;br /&gt;I'm working on Project X game play at the moment. There is a stable version now online, &lt;a href=&quot;demo.php&quot; class=&quot;button&quot;&gt;1.36&lt;/a&gt;. Enjoy, although more changes are comming soon.</description></item><item><title>2 New Maps</title><link>http://www.viruseffect.com</link><description>I have added two new maps to the Single Player game in Project X. I'm thinking of new ideas of how to add more in depth game play, using either kill count, or scores.&lt;br /&gt;&lt;br /&gt;Another idea is having key cards to find and unlock doors that lead to different parts of maps.&lt;br /&gt;&lt;br /&gt;There are too many possiblities. I might have to set up a poll to let you players influence the game.</description></item><item><title>New Player Sprite</title><link>http://www.viruseffect.com</link><description>Well everyone, I have put up the new sprites that Krysis, the pixel artist, has come up with. The project is comming along nicely, new maps comming soon!&lt;br /&gt;&lt;br /&gt;Also more visual updates are in the process, so keep checking back.</description></item><item><title>Testing Comments</title><link>http://www.viruseffect.com</link><description>Well the beginning of comments are coming along. Test it out.</description></item></channel></rss>